"Decades after the publication of [Shannon's] paper "Programming a Computer for Playing Chess," Byte magazine would put it succinctly..."
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"His work on computerized chess would, in time, be recognized as another instance of Shannon dropping into a field and, in one stroke, defining its limits and unearthing many of its central possibilities. Decades after the publication of his paper "Programming a Computer for Playing Chess," Byte magazine would put it succinctly: "There have been few new ideas in computer chess since Claude Shannon." The paper that would bring the world a significant step closer to an actual, working Turk attracted none of the hoax's audience or attention. Shannon introduced his idea for a chess-playing computer with characteristic modesty: "Although perhaps of no practical importance, the question is of theoretical interest, and it is hoped that a satisfactory solution of this problem will act as a wedge in attacking other problems of a similar nature and of greater significance.""
"A Mind at Play: How Claude Shannon Invented the Information Age" by Jimmy Soni, Rob Goodman
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