October 19, 2014 at 10:09AM
"The key in making great and growable systems is to design how its modules communicate ..." - Alan Kay #readingToday  

I'm sorry that I long ago coined the term "objects" for this topic because it gets many people to focus on the lesser idea. The big idea is "messaging" -- that is what the kernal of Smalltalk/Squeak is all about (and it's something that was never quite completed in our Xerox PARC phase). The Japanese have a small word -- ma -- for "that which is in between" -- perhaps the nearest English equivalent is "interstitial". The key in making great and growable systems is much more to design how its modules communicate rather than what their internal properties and behaviors should be. Think of the internet -- to live, it (a) has to allow many different kinds of ideas and realizations that are beyond any single standard and (b) to allow varying degrees of safe interoperability between these ideas.

prototypes vs classes was: Re: Sun's HotSpot. Alan Kay alank at wdi.disney.com. Sat Oct 10 04:40:35 UTC 1998. Previous message: prototypes vs classes was: Re: Sun's HotSpot; Next message: prototypes vs classes; Messages sorted by: [ date ] [ thread ] [ subject ] [ author ] ...